Win32
win32.create_window
win32.create_window(size: vector2, fullscreen: boolean) -> integerwin32.destroy_window
win32.destroy_window(window_reference: integer) -> nilwin32.create_console
win32.create_console(position: vector2, size: vector2, fullscreen: boolean) -> integerwin32.destroy_console
win32.destroy_console(console_reference: integer) -> nilwin32.message_box
win32.message_box(window_reference: integer) -> nilwin32.get_screen_size
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